InwardBeta

Release notes

What changed in each build, in plain words. The things worth trying sit at the top of every entry.

v0.5.0

July 12, 2026

Hello, explorers. It’s been about two weeks since the last build in your hands, and your feedback shaped most of what’s in this one. The highlights first, then the full list. A few things are worth trying on purpose, so we marked those.

Voice narration on reveals

Your reveal articles now come with a Listen button. Sherp narrates them in his own voice, the text follows along sentence by sentence, and you can skip between sections. Same words, but hearing someone say them about you is a different thing.

Try itTap Listen on your next reveal and just put the phone down for a minute.

Meet Sherp: a proper introduction

The Life detour between arcs is gone. In its place, Sherp introduces himself: where he’s from, why he does what he does. It’s a real conversation, and what you tell him there is what he remembers about you later, when he’s your advisor.

Try itTell him something true about your life, then bring it up again after you unlock him. See if he remembers.

Reveal articles, rebuilt

The articles that read you back are rebuilt from the ground up. They now take their shape from your answers instead of filling a fixed template, and we tuned the writing on real playtest reads. The bar we set: an article should show its work from what you actually said, never just declare things about you.

Disagreeing is worth it now, too. “Close, but…” opens sliders and a note, and Sherp rewrites the article around your correction. The rewrite is faster than it used to be, and it carries into everything after.

Try itPush back on at least one reveal. Watch whether the second take earns it.

Profile 2.0

Profile got rebuilt around a simple idea: today, then the journey. A Today card up top, your territories on a rail, chapters that open inline, and a donut that fills in as you complete arcs. It also resurfaces past insights on rotation, so coming back keeps paying off.

Try itVisit your Profile mid-territory, not just at the end. It has something to show you the whole way through.

Finishing WIRING is a moment

We won’t spoil it. But when you complete the last arc, don’t rush past what happens next, and say hello to Sherp when he offers. He’s on better form than before: he holds a conversation without interrogating you, and he can take a joke.

Try itAsk the advisor something playful and off-topic. See what comes back.

Everything else

Reveals
Sherp
Episodes
Map & Profile
First-timers
Fixes & polish

Found something off? Tell us the moment it happened, roughly when, and what you expected instead. We can trace almost anything from that.