v0.5.0
July 12, 2026Hello, explorers. It’s been about two weeks since the last build in your hands, and your feedback shaped most of what’s in this one. The highlights first, then the full list. A few things are worth trying on purpose, so we marked those.
Voice narration on reveals
Your reveal articles now come with a Listen button. Sherp narrates them in his own voice, the text follows along sentence by sentence, and you can skip between sections. Same words, but hearing someone say them about you is a different thing.
Meet Sherp: a proper introduction
The Life detour between arcs is gone. In its place, Sherp introduces himself: where he’s from, why he does what he does. It’s a real conversation, and what you tell him there is what he remembers about you later, when he’s your advisor.
Reveal articles, rebuilt
The articles that read you back are rebuilt from the ground up. They now take their shape from your answers instead of filling a fixed template, and we tuned the writing on real playtest reads. The bar we set: an article should show its work from what you actually said, never just declare things about you.
Disagreeing is worth it now, too. “Close, but…” opens sliders and a note, and Sherp rewrites the article around your correction. The rewrite is faster than it used to be, and it carries into everything after.
Profile 2.0
Profile got rebuilt around a simple idea: today, then the journey. A Today card up top, your territories on a rail, chapters that open inline, and a donut that fills in as you complete arcs. It also resurfaces past insights on rotation, so coming back keeps paying off.
Finishing WIRING is a moment
We won’t spoil it. But when you complete the last arc, don’t rush past what happens next, and say hello to Sherp when he offers. He’s on better form than before: he holds a conversation without interrogating you, and he can take a joke.
Everything else
Reveals
- Voice narration on arc and territory articles, with follow-along highlighting and section skip
- Arc articles take their shape from your answers, three to five sections instead of a fixed template
- Territory reveal rebuilt: five truth cards building to the big one, then the full article
- Corrections regenerate faster and carry into everything that comes after
- Correction sliders work properly with VoiceOver
Sherp
- New Meet Sherp conversation between arcs, replacing the Life detour
- What you share in Meet Sherp, he remembers as your advisor
- The advisor asks fewer questions back, varies how he opens, and handles a curveball
- Chats title themselves after the first exchange
- Ask Sherp what he is mid-assessment and he gives you a straight answer
- Sherp chimes in at a few first-time moments to point you forward, once each, then gets out of the way
Episodes
- Question decks trimmed from eight items to six per arc
- Cards fit long statements instead of cutting them off mid-word
- Teaching cards rewritten in plain language you can read tired, straight from your feedback
- A gentle nudge if you sit on the first question, in case the swipe controls aren’t obvious
- Episode endings hand you forward to what’s next instead of just congratulating you
Map & Profile
- Map atmosphere: a soft haze, and a bloom of light when you complete something
- The arc row reads like an actual checklist of where you are
- The continue card always reflects your latest progress
- Profile: Today card, territory rail, inline chapters, a donut that fills as you go
- Past insights resurface on rotation so the Profile stays fresh between sessions
First-timers
- A new arrival for first launches: a short ceremony that asks your name, how to refer to you, and ends with a hold-to-begin. Existing accounts are past it, so you’ll have to watch over a new explorer’s shoulder.
Fixes & polish
- Two full end-to-end playthroughs of the entire journey by our QA robot: twenty-nine findings, most fixed the same day
- An accessibility pass across chat, reveals, and articles for VoiceOver users
- Dozens of small layout, timing, and animation fixes. The app should simply feel more solid under your thumbs.
Found something off? Tell us the moment it happened, roughly when, and what you expected instead. We can trace almost anything from that.